Computer Games Design - My Way
Friday, 25 November 2011
Trails of woe
I've been working on some code for our Four-week game iterations for our flash development module
the aim of the game will be something along the lines of "create chain reactions by placing trails of gunpowder (strategically?)"
Try not to repeatedly hit the walls at a very shallow angle - it will eventually get stuck.. but apart from that.. YAY!
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